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The Video Arts program at Alfred University is one
of the oldest, most
diverse, and well-developed video art programs in
the country. Emerging out of the intensive discussions
concerning art, technology, and structuralism mapped
out in the late sixties and early seventies, Alfred
s video arts program is grounded in an experimental
approach to image making with strong ties to the practice
of real time imageprocessing and imaging tool development.
To work in real time means to process the video image
live, directly as it happens on the television screen.
The video arts studios are comprised of technologies
that support this approach allowing the students working
in video to experience a wide range of technologies
and theories necessitated in the production of video
art across both digital systems and analog/digital
hybrid systems.
These technologies range from early tools such as
the Sadine Image
Processor, developed in 1970, to the newer evolving
tools such as
Imagine and Big I, which are regularly updated. These
elements are explored within an extremely creative
atmosphere where students are
encouraged to explore both assignment based works
and independent
projects, which include but are not limited to:digital
image processing and post production techniques, analog
video tape editing, real time video image processing,
digital animation, digital sound processing, story
boarding, media analysis, signal analysis, visual
scoring strategies, performance art, contemporary
time based art theory, and film analysis.
Video Arts incorporates performance and sonic art
strategies and encourages the free use of these and
other synergistic approaches
throughout its curriculum.
Projects range from the production of single channel
videotapes to multi media installations to interactive
DVD authoring. In keeping with the philosophy of the
Division of Expanded Media, students are encouraged
to investigate the multitude of possibilities for
time based images to cross over into other disciplines.
The video image, exported in various formats, becomes
as fluid as any other kind of image, ready to become
a print, a frame in an animation, a button on a web
page, or a structure for sound. Thus, the investigative
research and work produced in the video arts program
cross all forms of time based electronic art, including
real time image processing, digital image manipulation,
digital video, interactive media, installation, animation,
and studio design.
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